This is the next generation of starflower, a descendent of the original C3 “pinky flower.” The first iteration of starflower gave it a growing cycle and edible seeds, along with some new color variations, and made it pushable and carryable. (For those who like nitty-gritty details, norns get a good plant stim when they push it, and played with toy when they pick it up.)
Version 2.0 includes some ecological controls. The flowers will grow and multiply wherever there is soil, but growth rate is based on availability of light, moisture, and nutrients. If none are available, they will still grow, but just verrrrry sloooooowly.
The plants will use up some moisture and nutrients as they grow, assuming there are some to use, and will return some when they die.
Seeds will remain dormant if conditions are too crowded, but can be transplanted to other locations, and will sprout if placed on soil.
Minor update: v2.1 corrects the PRAY code so a more informative sprite is displayed in the comms room injector when the agent is selected.
NOTE: This version is now obsolete. See this post for the latest update to StarFlower.